
Gerard Deneth
Caldari Pavlov Labs GmBH Confederation of Independent Corporations
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Posted - 2009.09.15 04:18:00 -
[1]
Originally by: Spugg Galdon Okay... I've tried to push this in other threads but if you need a role to be filled that is missing, how about "Point Defence"?
This would however require defender missiles to be fixed first.
I have ALOT of ideas on how to fix point defence and make it work in a balanced format that is race specific.
Okay... Firstly, point defence will have an "Area Effect" like a warp disruption sphere and is a cap dependent and an "Active" module Secondly, point defence will automatically destroy enemy missiles (FoF misiles will be immune) AND enemy drones within the sphere of influence.
Amarr will use long range, high accuracy, low ROF pulse lasers to destroy missiles and drones
Caldari will use a NEW defender missile that actually works. I propose that the missile explodes on proximity and can potentially destroy a whole group of missiles in the blast radius of the missile
Gallante will use a very complicated system of drones. These will not have a sphere of influence but will be assignable to defend particular ships. The ship will be able to use ALOT of these drones at once giving it the ability to defend multiple ships at the same time (perhaps a +2 defender drones per level)
Minimatar will use very high ROF machine guns that have low optimal and high fall off. This will make them very good at popping drones but a bit rubbish vs missiles.
These ships would not only fill an empty role but also create a new dynamic on the battlefield. They would also make the battle field look really cool with lasers and missiles and machine gun tracer flying in all directions.
These ships will not be purely defensive, they will have some limited offensive capabilities.
Definite +1 here. You just managed to implement an idea that I was kicking around for god knows how long. Figure the Caldari one is ideal for anti-missile work but can only manage to plink at one drone at a time (figure the defender missile has an "area effect" that thumps grouped missiles). Gallente can handle multiple drones happily with their own "suicide drones" that basically ram themselves (and consume ammo like defenders) but they can't deal with missiles anywhere near as effectively. Amarr get longer range with the beams and engage both reasonably well, but kinda suck at it, whereas Minmatar can engage both very nicely, but they can't effectively cover large formations.
Essentially, Gallente and Caldari are better at dealing with their respective technology, whereas Amarr and Minmatar are more average but they trade that for the ability to cover more or less of their allies more efficiently. I'm honestly more tempted to swap some around though: The Caldari would work hard to mitigate Gallente drone technology and the Gallente Caldari missile technology via their own technological abilities...
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